To The Question about the Functions of the Game in the Educational Process

Authors

  • D. Kh. Primova An English teacher of Karshi engineering economics institute, Uzbekistan

Keywords:

amusement innovations, academic diversion, cognitive action, action approach, instructive process

Abstract

the article considers game technologies as a mean of activating the cognitive activity of students and implementing an activity-based approach in education. The significance of this point is due to the truth that as of now the diversion is broadly utilized in people instructional method, specifically, in preschool and extracurricular teach. The reason of the article is to appear the most capacities of gaming innovation its features.

Downloads

Published

2021-10-08

How to Cite

Primova, D. K. (2021). To The Question about the Functions of the Game in the Educational Process. International Journal of Innovative Analyses and Emerging Technology, 1(5), 4–6. Retrieved from https://oajournals.net/index.php/ijiaet/article/view/301

Issue

Section

Articles

Similar Articles

<< < 7 8 9 10 11 12 

You may also start an advanced similarity search for this article.